To Vector or to Vector : Vector3D confusion in Unity3D

As you know, I have been dipping my feet in Unity3D for sometime now and have been talking to a few people. Unity has been attracting users/developers from a vast range of backgrounds, from artists to Ph.D holders and hard core developers. As with any 3d package, you need to rely quite a bit on Maths to Continue reading “To Vector or to Vector : Vector3D confusion in Unity3D”